Experience rate (2024)

"Rate(s)" redirects here. For the chance at receiving a drop from a monster, see drop rate.

Experience rates refer to the hourly rates at which experience can be obtained through training a specific skill.

Some of the quicker and easier skills to train (such as Cooking and Fletching) can get experience rates upwards of 800,000 per hour, whilst some of the slowest and most tedious skills to train (such as Slayer, Runecraft and Agility) get maximum experience rates between 20,000–75,000 per hour, making them slower to train in comparison to the quicker and easier skills. In all cases, tediousness and "difficulty" of a skill is subjective; however, faster skills tend to be considered easier, with some exceptions such as Thieving due to its high intensity of clicking.

Contents

  • 1 Calculating rates
    • 1.1 Repeatability of actions
    • 1.2 Actions per hour
      • 1.2.1 Action limitations
      • 1.2.2 Outliers
    • 1.3 Experience per action
    • 1.4 Cost of actions
  • 2 Example rates

Calculating rates[edit | edit source]

Not all experiencing-giving actions are realistic for training; methods must contain repeatable actions. Experience rates on repeatable actions are determined by three factors: the actions per hour of a training method, the experience per action when training, and the cost of each action in the method.

See Also
Runite ore

Repeatability of actions[edit | edit source]

Many actions give experience, but not all of these actions are repeatable. For example, the genie random event rewards players with an experience lamp, but due to the inconsistency in how often the event spawns, it's extremely unlikely that players will see a second one within an hour, and certainly not at a common rate. Conversely, Cooking fish will always be able to be repeated, and a time can be given for each fish cooked, allowing repeatability, and therefore an hourly rate, to be determined.

Actions per hour[edit | edit source]

A skill like Cooking is fairly easy to calculate, as cooking most fish takes four game ticks. Since 28 foods can be cooked per inventory, a full inventory can be perfectly calculated to take 112 ticks, or 67.2 seconds.

Action limitations[edit | edit source]

Players also need to factor in the time that it takes after each inventory to open the bank, deposit the cooked food in their inventory, and withdraw a new inventory of raw food. In this case, players can find out how long it takes them to cook one inventory and bank, and then find out how many times that can be done in an hour, to find the actions per hour.

For example, if it takes 75 seconds to cook a full inventory and then use the bank, then 1344 foods can be cooked per hour. This "cooked per hour" number is found by first finding the number of seconds in an hour (since there are sixty seconds in a minute, and 60 minutes in an hour, we simply multiply the two: 60*60=3600) and then dividing that number by the time it takes to cook one inventory (3600/75*28=1344).

Outliers[edit | edit source]

Some skills or methods, such as Farming, are more difficult to calculate; this is because each action is locked behind a large amount of time, also known as being "time-gated."

Experience per action[edit | edit source]

Next, we factor in the amount of experience that is gained via performing certain actions in a skill. In our example of Cooking, if players were cooking lobsters, then they would be getting 120 experience per lobster cooked. Since it was determined that 1344 actions could be done per hour in the previous step, we would multiply 1344*120 to get a rate of 161,280 experience per hour, which is the experience rate.

Cost of actions[edit | edit source]

Finally, players should consider the cost of each action. Full experience rates are only able to be done if the cost of training can be maintained; in this case, since a raw lobster costs 83, and a cooked lobster sells for 141, players can afford to cook for a full hour as long as they can afford to purchase 111,552 worth of raw lobsters, after which they can expect to receive 77,952 in profit.

Example rates[edit | edit source]

Below are a couple example rates for skills.

SkillRepeatable methodActions per hourLimitationsExperience per actionCostRate
Experience rate (1) AgilityCanifis Rooftop Course82 lapsFalling off240 total per lapStamina or energy potions19k/hour
Experience rate (2) FletchingStringing maple shortbows2,450 bows strungBanking50 experience per bowLogs and bowstrings122k/hour
Experience rate (3) FiremakingBurning yew logs1,485 fires litBanking, finding space202.5 experience per logLogs300k/hour

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Experience rate (2024)

FAQs

Experience rate? ›

Experience rating systems are used by government agencies and insurance providers to calculate an employer's tax rate or premiums based on that employer's past claims and contributions. They're most commonly used for State Unemployment Insurance (SUI) taxes and worker's compensation insurance.

What is an example of experience rating? ›

The experience factor is a prediction of how a business's future claim costs will compare to their risk classifications. For example, if a business's claim cost costs are likely to be higher than other businesses in their risk classifications, L&I will assign an experience factor greater than 1.

What is your experience rating? ›

Experience rating is a measurement the insurance industry uses to evaluate the insurance risk of an employer based on their experience.

What is CA state experience rate? ›

New employers are assigned a 3.4 percent Unemployment Insurance (UI) rate for a period of two to three years. This will depend on when the employer meets the criteria under section 982(b) of the California Unemployment Insurance Code (CUIC) (leginfo.

What is the benefit of experience rating? ›

Experience ratings help determine the likelihood an insured will file a claim. Insurers charge higher premiums to risky policyholders, which also incentivizes the policyholder to improve risk management practices. Experience modifiers are adjustments of annual premiums based on previous loss experience.

How do you calculate experience rate? ›

How is Experience Modification Rate Calculated? The EMR is calculated by dividing a company's payroll by classification by 100 and then by a “class rate” determined by the National Council on Compensation Insurance (NCCI) reflecting the classification's potential risk factor.

What are experience rate factors? ›

An experience modification rating (aka an EMR or e-mod) factor is a multiplier applied to the premium of a qualifying policy and is meant to provide an incentive for loss prevention.

How do you describe your experience level? ›

List experiences in reverse chronological order (most current experience first). Describe your responsibilities in concise statements led by strong verbs. Focus on those skills and strengths that you possess and that you have identified as being important to your field. Try to incorporate industry-specific key words.

What is the overall experience rating? ›

The Overall Experience Rating (OER) was first developed by researchers at the Smithsonian Office of Audience Research (SOAR) and gives museum professionals a tried and true way to measure visitor experience in a way that's different from typical quality rating scales.

What is the experience rating approach? ›

Experience ratings take past losses and comparable policyholders into account when calculating premium rates. The higher risk an insured party is, the higher their premium will be. These ratings are mainly used in worker's compensation insurance. They're used sparingly in other forms of insurance.

What is the sit rate in California? ›

Sales tax: 8.85 percent (average combined state and local)

A state sales tax rate of 7.25 percent is levied on the sale of goods and services. But the addition of local sales taxes can have shoppers paying 10 percent or more in some cities.

What is CA state minimum salary? ›

1. What is the minimum wage in California? Effective January 1, 2024, the minimum wage is $16.00 per hour for all employers. Some cities and counties have higher minimum wages than the state's rate.

Is FUTA $42 per employee? ›

For example: An employer with 50 employees in California in 2023 would normally owe $42 per employee—a 0.6% FUTA tax due on each employee's first $7,000 of the calendar year—which comes to $2,100 in total for the business.

Is experience rating the same as community rating? ›

At its most basic, Community Rated premiums are calculated based on everyone's medical claims within a community (or risk pool), while Experience Rated premiums are calculated based on each individual's claims history.

What is the main purpose and goals of an experience rating program? ›

Answer and Explanation:

The main purpose and goal of an Experience Rating program are to provide a financial incentive for employers to reduce losses. It encourages the implementation of safety programs. Likewise, it encourages employers to return injured workers to work as soon as possible.

What is an experience-rated contract? ›

An investment contract characteristic such that the contract's crediting rate varies with fluctuations in the investment earnings of the associated assets based on changes in asset values, reinvestment rates, and cash flow experience.

What is a good NCCi experience rating? ›

An experience modifier rate under a 1.00 factor is a positive experience and means you will be rewarded for having little to no claims with a credit modifier. An Emod rate over a 1.00 factor means you are above the industry norm for claims in your state, based on your class codes.

What is a good experience modification rate? ›

The EMR that results from this calculation will be a value somewhere near 1.00; a value below 1.00 theoretically signifies that a company has performed better than average from a claims standpoint, while above 1.00 infers worse-than-average performance.

What is an example of a rating in insurance? ›

Understanding Insurance Company Credit Ratings

For example, A.M. Best's highest insurance company credit rating is A++, meaning superior, while Fitch's is AAA for exceptionally strong, Moody's is Aaa for the highest quality, and Standard & Poor's is AAA for extremely strong.

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