The ability to wear and move in Heavy Armor.
Perks
These are the Perks available in the Heavy Armor perks tree.
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Perk | Level | Description |
---|---|---|
Juggernaut(Rank 1-5) | -- | Increases armor rating for Heavy Armor by 20%.(+20% per additional rank) |
Fists of Steel | 30 | Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage. |
Cushioned | 50 | Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet. |
Conditioning | 70 | Heavy Armor weighs nothing and doesn't slow you down when worn. |
Well Fitted | 30 | 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet. |
Tower of Strength | 50 | 50% less stagger when wearing only Heavy Armor. |
Matching Set | 70 | Additional 25% Armor bonus if wearing a matched set of Heavy Armor. |
Reflect Blows | 100 | 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet. |
See Heavy Armor for items affected by this skill.
Notes on Perks and Heavy Armor in General
- The Conditioning perk is very attractive but requires two prereqiusites that are very nearly useless. Consider carefully whether it is worth a three perk investment. However, given the vertical nature of many of the more difficult to reach areas, and that a full set of Heavy Armor reduces falling damage by 50% with the Cushioned perk, Heavy Armor perks can make exploring difficult, rocky terrain slightly less tedious.
- The right side of the Heavy Armor tree is excellent. Matching Set is most powerful in tandem with Smithing and Enchanting skills for creation of custom armor.
- There does not seem to be any explicit penalty for spellcasting in heavy armor. However, armored mages do miss out on the magicka regen and spell cost reduction provided by robes. At higher levels, the Enchanting skill can be used to place these effects on armor. In addition, a three-perk commitment to the Restoration tree increases Magicka Regen by 50%. This perk requires a higher level and perk commitment, but also negates the inferior defense of most robes.
- There is an explicit penalty for sneaking in heavy armor, as the weight of worn armor contributes to noise while sneaking. The Conditioning perk may therefore be most effective for stealth builds.
- The armor cap in Skyrim occurs at an Armor Rating of 567 (80% damage reduction). With sufficiently high Smithing, most heavy armors and many light armor types can reach this cap. At high levels, the choice of armor thus becomes about aesthetics and the preference between Tower of Strength (50% less stagger) and Reflect Blows (10% damage reflected) versus Wind Walker (50% faster stamina regen) and Deft Movement (10% chance to avoid damage).
- The firt perk of the heavy armor havew five rank example you can have 100 armor rating whyout perk in heavy armor, is you use the very firt perk of heavy armor it will incresead 20 of you armor rating in heavy armor so was 100 before now is 120 whyout changin of armor just with the same. Is You reach the last level of the perk it will double(100% plus armor rating in heavy armor.)