This guide compares the skills of Light and Heavy armor in Enderal with each other. These skills determines how much armor rating the items provides which belong to their respective categories. The only criteria which separates the two is the weight of the armor, though some items of light armor could be heavier than the lightest pieces of heavy armor. In general, light armor provides lower protection, but it doesn't weight as much and provides a lower mobility penalty, compared to heavy armor, which in general provides higher protection, but weighs much more and slows down the user much more.
Basic facts[]
Subject | Heavy | Light | |
---|---|---|---|
Arm protection | |||
Body armor | |||
Footwear | |||
Headgear | |||
Shields | |||
Armor sets | Five dedicated sets, two highest quality sets for mages. | Six dedicated sets, three lowest quality sets for mages. | |
Memory tree and branch | Keeper | Vagrant | |
Memory tree additional skills | Block | Alchemy | |
Classes unlockable | Battlemage (heavy armor optional), Dark Keeper, Seraph (heavy armor optional) | Drifter and Swashbuckler | |
Skill development (memory tree development)[]
In the table below you find all necessary memories of both skills. The unrelated memories are the memories which won't develop the skill, but are necessary to gain acess to other armor memories in their braches. These effects won't be counted in all effects combined.
Heavy armor | Light armor | |
---|---|---|
Tree opening memory | Tempest (first tier reduces heavy armor weight by 10%). | Shadow of the Wind (provides no bonuses to light armor). |
First memory | Juggernaut (2 tiers, increases heavy armor by 27%) | Suitable armor (2 tiers, increases armor rating by 32%.) |
Unrelated memory | Shield wall | Ointment lore |
Second memory | Splinted Limbs (damage from falling is reduced by 50% when solely wearing heavy armor) | Winder Walker (when only wearing light armor, stamina regeneration is increased by 30%) |
Firm State (when solely wearing heavy armor, the chance that enemies stagger you with attacks, is lowered. | ||
Unrelated memory | Tower of Strength | Shadowtongue Oil |
Third memory | Conditioning (heavy slows you down less and only weighs half as much when equipped.) | Lightweight, light armor when worn does not have any weight and no longer solws down movement. |
Fourth memory | Reverberate attacks (2 tiers, when solely wearing heavy armor, there is a 10% chance to reflect melee damage back to the opponent. | Perfect Fit, when only wearing light armor, you receive 25% armor rating bonus. |
Unrelated memory (light) | Master Brewer | |
Fifth memory | Iron Will (when solely wearing heavy armor, magic damage is reduced by 15%, Also the chance to be staggered when the stamina bar is more than half-ful, is reduced. | Snakeblood (Poison resistance is increased by 40% and armor rating of light armor by 5%, as long as the stamina bar is more than half-ful. |
Unrelated memory (heavy) | Iron Maiden, Exhaustion and Fast Reflexes | |
Sixth memory | Steadfast (heavy armor is 5% more effective with stamina-bar more than half filled). | High dexterity (when solely wearing light armor, there is 10% chance of intercepting a melee attack completely.) |
All effects combined heavy armor:
- Armor rating increase:
- Weight reductions
- Only heavy armor memories: 4
- Memory points required (all relevant memories and minimum necessary unrelated memories): 12
All effects combined light armor:
- Armor rating increase:
- Weight reductions: 100%
- Only light armor memories: 3
- Memory points required (all relevant memories and minimum necessary unrelated memories): 11
Conclusion[]
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